﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

using VuzixSample.model;

namespace VuzixSample
{
    interface IScene
    {
        void Initialise(GraphicsDeviceManager usingContext);
        void Render(GraphicsDevice usingContext, Camera camera, Effect shader);
        void Update();
        void Dispose();

        Matrix World { get; }
    }
}
